<p>Unityã§Androidç¨ã²ã¼ã ãå¶ä½ããæã®æ°è¦ä½æå¾ãæåã«è¨å®ãã¦ããé ç®ãæ¸ãã¦ããã¾ãã</p>
<p>ããã¯å®å ¨ã«èªåç¨ã®åå¿é²ã§ããããããããã¨ç§ã¨åããåå¿è ã§å³ãå·¦ãåãããªã人ããããããããªãã®ã§ãã¨ããããããããã¦ããã²ã¼ã ä½ãã«åãæããã¨è¯ãã¨æãã¾ãã</p>
<h2>ä½ãã²ã¼ã ã®æ¦è¦</h2>
<ul>
<li>Androidåã</li>
<li>ä¸ç»é¢ã§å®çµï¼ã«ã¡ã©ãåãããªãï¼</li>
<li>横é·ã®ç»é¢</li>
<li>縦横æ¯ã¯16:9ï¼è§£å度ã¯1920 x 1080 ã対象ï¼</li>
</ul>
<h2>ãã©ãããã©ã¼ã ãAndroidã«å¤æ´</h2>
<ol>
<li>ãã¡ãã¥ã¼ãFile > Build Settings</li>
<li>ãBuild Settingsã[ Platform ]ãAndroidã«å¤æ´ > Switch Platformãã¯ãªãã¯</li>
</ol>
<h2>ã²ã¼ã ã®æä½ãã¹ããã®ç¸¦æ¹åãæ¨ªæ¹åã«åºå®ãã</h2>
<p>両æ¹ã«å¯¾å¿ããã®ãé£ããã®ã§ãã²ã¼ã ã«æé©ã¨ãªãç»é¢ãã©ã¡ããã«åºå®ãã¾ããããã§ã¯æ¨ªé·ã§åºå®ã</p>
<ol>
<li>ãã¡ãã¥ã¼ãFile > Build Settings > Player Settingsãã¯ãªãã¯</li>
<li>ãPlayerãé ç®ããAndroidã¢ã¤ã³ã³ãã¯ãªãã¯ãã¦[ Resolution and Presentation ]ãå±é</li>
<li>[ Allowed Orientations for Auto Rotation ]Portraitã¨portrait Upside Downã®ãã§ãã¯ãå¤ã</li>
</ol>
<p>* éã«Landscape Rightã¨Landscape Leftãå¤ãã¨ç¸¦é·ã«ãªãã¾ããå ¨é¨ãã§ãã¯ãå ¥ãã¨ç¸¦é·ã横é·ä¸¡æ¹ã«å¯¾å¿ãç®çã«åããã¦è¨å®ãã¾ãã</p>
<h2>Main Cameraã®è¨å®</h2>
<p>å¿ è¦ãªãã ã¨æãã¾ãï¼å¤åï¼ãå¾è¿°ã®Canvasã®è¨å®ã§è¡¨ç¤ºããããã«ãã¾ãã</p>
<h2>Canvasã®è¨å®</h2>
<p>ãã®Canvasä¸ã§ã²ã¼ã ãä½ãã¾ããä»ã®ããæ¹ãããã®ããããã¾ããããç§ãç¥ã£ã¦ããã®ããããã¨ããã ãã§ãã</p>
<ol>
<li>Sceneã«Canvasã追å ãã¦Canvasã鏿</li>
<li>ãCanvasã[ Render Mode ]ãScreen Space &#8211; Overlayã«è¨å®</li>
<li>ãCanvas Scalerã[ UI Scale Mode ] ã Scale With Screen Sizeã«è¨å®</li>
<li>ãCanvas Scalerã[ Reference Resolution ] ã X 1920ã Y 1080ã«è¨å®</li>
<li>ãCanvas Scalerã[ Screen Match Mode ] ã Match Width Or Heightã«è¨å®</li>
<li>ãCanvas Scalerã[ Match ] ã Height(1)ã«è¨å®</li>
<li>ãCanvas Scalerã[ Reference Pixels Per Unit ] ã 1ã«è¨å®</li>
</ol>
<p>æ°ããCanvasãä½ããã¨ã«ä¸è¨ã®è¨å®ããã¾ãã</p>
<p>Render Modeã«ã¤ãã¦ã¯<a href="https://light11.hatenadiary.com/entry/2019/04/15/232416" target="_blank" rel="noopener noreferrer">ãUnityããuGUIãCanvasã®Render Modeãã¡ããã¨çè§£ãã</a>ã®è¨äºãé常ã«åããæãã£ãã§ãã</p>
<p>ãã®ä¸ã§ãScreen Space ã«ã¯ Cameraã¨Overlayãããããã§ãããOverlayã鏿ããçç±ã¯<a href="http://www.theappguruz.com/blog/canvas-settings-screen-space-overlay-vs-screen-space-camera" target="_blank" rel="noopener noreferrer">How Screen Space Overlay Scores Over Screen Space Camera &#8211; Mostly</a>ã®è¨äºãè¸ã¾ããä¸ã§ãã</p>
<p>ä¸ã®è¨äºãGoogle翻訳ã使ããªããè¦ç´ããã¨Cameraã«ããã¨ã«ã¡ã©ãåããã³ã«1ãã¬ã¼ã ã§50åãããå¼ã³åºããè¡ãããããã§ãã</p>
<p>ä»åã®ã±ã¼ã¹ã§ã¯ã«ã¡ã©ã¯åãããªãã®ã§å¥ã«Cameraã§ãè¯ãã¨æãã®ã§ããã念ã®ããOverlayã«ãã¦ä¸è¦ãªå¼ã³åºããè¡ãããå¯è½æ§ãæé¤ãã¦ãã¾ãã</p>
<h2>Game Managerã®ä½æ</h2>
<p>Game Managerã«ã¤ãã¦ã¯ããã¡ãã¡ã§èª¬æããã¦ããã®ã§ãããèªãã§ãã ãããããã§ã¯æä½éã®å½¢ãä½ãã¾ãã</p>
<ol>
<li>Unity Editorã®ãProjectãã¿ãå ã§å³ã¯ãªã㯠> Create > C# Script</li>
<li>ååããGameManagerãã«ããï¼ã¢ã¤ã³ã³ãã®ã¢ã®ãã¼ã¯ã«ãªã£ã¦åããæããªãã¾ãï¼</li>
<li>
使ãããGameManagerããéãã¦ä»¥ä¸ã®ããã«ç·¨éãã</p>
<div class="hcb_wrap">
<pre class="prism undefined-numbers lang-csharp" data-lang="C#"><code> 
using System.Collections; 
using System.Collections.Generic; 
using UnityEngine; 
 
public class GameManager : MonoBehaviour 
{ 
 public static GameManager instance = null; 
 
 // 追å ããã®ã¯ãã®Awake()ã§ã 
 private void Awake() 
 { 
 if (instance == null) 
 { 
 instance = this; 
 DontDestroyOnLoad(this.gameObject); 
 } 
 else 
 { 
 Destroy(this.gameObject); 
 } 
 } 
 
 // Start is called before the first frame update 
 void Start() 
 { 
 
 } 
 
 // Update is called once per frame 
 void Update() 
 { 
 
 } 
} 
</code></pre>
</div>
</li>
<li>Unity Editorã®ãHierarchyãã¿ãå ã§å³ã¯ãªã㯠> Create Empty</li>
<li>ååããGameManagerãã«ãã¦å ç¨ä½ã£ããGameManagerãã¹ã¯ãªããããã©ãã°ãããããã¦è¿½å </li>
</ol>
<p>GameManagerãªãã¸ã§ã¯ãï¼Create Emptyã§ä½æãã空ã®Game Objectï¼ã¯ä¸çªæåã«è¡¨ç¤ºããSceneã§ä½ãã¾ãã</p>
<hr>
<p>ããã¾ã§ã§ãã²ã¼ã ã使ã§ããæºåã¯æ´ã£ã¦ããã¯ããªã®ã§ãå¾ã¯Canvasã«è²ããªãã®ã追å ããããã¦æãæããã²ã¼ã ã使ã§ããã¨æãã¾ãã</p>
<p>ç§ãåå¼·ãå§ããªã®ã§ä¸æ£ç¢ºã ã£ãããå¿ è¦ã ã£ãããä¸è¦ã ã£ãããã¨ãã£ããã®ãããããããã¾ãããã³ã¡ã³ãæ¬ã§æãã¦ããã£ãããå¾ã«èªåã§æ°ã¥ãããã®ã¯éææ´æ°ãã¦ããã¾ãã</p>